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Goss Cherub

I was born in South Miami Hospital on July 16, 1968 and have lived in South Florida my entire life.  I’ve been drawing for as long as I can remember and have dabbled in many different film and video mediums, particularly animation.  In 1982, I began studying and practicing traditional, hand-drawn animation seriously through the creation of small flipbooks.  It wasn’t until I saw Don Bluth’s feature film, “The Secret of NIMH”, that I was inspired to take on this art form as a career.  With guidance from the animated films of Bluth, Warner Bros, MGM and Disney, I taught myself animation.
Clip Art
I attended The Art Institute of Fort Lauderdale from 1986 to 1988 where I graduated with an AS in Visual Communications.  Soon after, I had a brief stint at a start-up animation company in my home town of Homestead, FL where I did everything from character designs to storyboards.  After that, I worked as a graphic artist for Pat’s Trophies and Artistic Graphics Signs for a few years.  Eventually, I journeyed into the garment industry working at Wellington Apparel and CJD Manufacturing.  I got to return to my cartoon roots developing several children’s lines as well as drawing the likes of Mickey Mouse and Bugs Bunny for theme park T-Shirts!  All the while, though, I found it frustrating doing still art.  Since traditional animation was still a bulky and expensive process at that time, I decided to do the next best thing.
Pizza Dudes
In 1993, I jumped into the 3D realm when I attended Keiser College.  My understanding of timing and motion made it a graceful transition from the drawing board to the computer.  About a year later I landed the position of Animation Director at The Animation Factory of South Florida.  There, I worked on such projects as various PC game intros, pitch pieces for animated network shows, a PSA for The Hepatitis Foundation of Florida and the syndicated live-action/3D cartoon “Van-pires”.
Characters
Eventually, me and several of my Animation Factory co-workers started our own company, Exodus Entertainment, where I was an art director and producer.  Exodus has done work for Mattel on the Harry Potter toy line, character animation for a SpongeBob SquarePants PC game, developed many video games and shows as well as have two short films accepted into the Siggraph animation theatre, “The Game Room”, which I directed, and “Skiddles”.  Outside of the company I have done character animation for the “Call of Duty” PC game, been art director for the nutritional guide “The Diet Game” and was the previs animator for the skydiving sequence in the movie “Get Smart”.
Androids
In October of 1997, I returned to my alma mater and became a professor at the Art Institute of Fort Lauderdale. I taught both traditional and 3D computer animation, character design, storyboarding, editing, directing and several software packages.  There, I finished my BS in Graphic Design.
Masters Image

In 2007, I finished my MFA in Computer Animation at Miami International University of Art and Design.  My thesis film, “Shutterbird”, received the Bronze Flamingo award at The South Beach International Animation Festival.

At the end of 2012, I accepted the position of Program Director of Video Game Design at Keiser University: College of Advanced Technology in Pembroke Pines, FL.
Following that, I was chosen as University Department Chair for that program at the beginning of 2015.

©2008 Randy Gossman

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BIOARTANIMATION••GAMESWIPLINKS